Thursday 8 October 2015

Hello guys! I'm back with another update on this blog. Today, we'll be talking about Trial 001.

Trial 001 is really simple. Like really, unless all your units are four stars and you are trying to enter with king Burnys... 

You will be fighting Karl, yes, Karl, that friend of yours. So, he's water element so it is not recommended to bring fire units in.

You will need:
A status clearer
A mitigator(recommended)
Any other unit that can deal damage.

A status clearer is any unit that can clear the squad of status ailments. For example, Ivris, Rinnon, Rigness, Ulkina, etc. You will need it because Karl, might paralyse you. Paralysis will render your unit useless for 3 whole turns unless you can use a Stimulant to that unit or you use a Brave Burst that cures status ailments. 

Recommended leaders:
Leaders that can boost HP or BB gauge fill rate up or Status Nullifier. E.g. Bestie, Elza. 

This trial will become extremely easy once you have a 7 star, if you are able to defeat a mecha god.
Mecha gods are needed to evolve a 6 star to 7 star.

You can search wiki for their evolution materials.


Actual phase: 

Phase 1(400 000 hp):

Okay, on the first turn, just normal attack everyone and try to keep your mitigator's BB up  and constantly heal. 
At 75% he will do Flood Offensive - Boosts ATK by 30% and reduces DEF by 50% for 3 turns. This may make his attacks hurt a bit more. Also, every 5 turns, he will do Frozen Axe, 6 hit combo on all enemies. You may want to guard your weaker units every 5 turns.

Phase 2(500 000hp):

When you reduce his HP to around 50%, he will evolve to 5 star form. He will be much stronger so mitigation is highly recommended. He has a few moves that contains other elements and they might hurt your units. Continue healing! Oh, and when he evolves, he's back with full and more health!

At 50% of his second form, Karl will do his ultimate attack, Blue Execution. I forgot how much damage this does. But a LOT. If you don't mitigate or guard, you are dead. With recent 5/6 star units, you should survive pretty well, with mitigation or guard. If you don't have a mitigator, you have to sacirfice one of your units to bring him down to 50% hp. 50% hp is when his hp bar reaches the line between your top two unit slots. Revive anyone who died, hopefully not more than 1 and continue on. The rest of the fight should be easy but I'm going to tell you his moves anyway.

Tidal offensive- Boost DEF by 80% and and heals over time for 3 turns.
Cursed Blue Slash- 8 combo powerful water attack on all enemies.

Once you kill him, you will capture him, as a free unit. He is fairly ok at 6 star form but it will not be easy at all to get him to 6 star. don't even think about it unless you are like level 90, so yah.

Rewards:

Brave Knight Karl
1 Gem
500,000 Zel
20,000 EXP



That's it for today. Thank you very much for reading. Please leave a comment on what units you have gotten so I can leave a comment. See ya.

YH

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